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It seems like players on the other node are unaffected, so maybe that's the ideal distance? When the first node is almost full, throw a monkey bomb and high-tail it out of the glitch range. While the glitch still exists, perhaps players should stay far away from the first Secure objective node when it's about to fill up. Those looking to reach high rounds are afraid of sinking hours into Outbreak Zombies only to have their audio cut out. Either way, it's a gamble as to whether players will lose their audio or not. It can happen the first time the squad gets a Secure challenge, or it can happen a subsequent time. Unfortunately, it seems like a dice roll as to if the glitch occurs or not. They can still hear their voice chat, however, some players have reported in-game voice chat to be affected. The only thing they might hear is a low humming sound. In other cases, only two players defending the first node lost their audio. In some cases, entire teams have lost their audio. Players report not losing any sound if they were far enough away (at the other node) when the glitch occurred. However, it seems like any player standing by the first node to 'fill up' will suffer from the audio glitch. Players must kill zombies in the circle to charge the nodes while simultaneously defending them from damage. Secure has players defending two nodes, A and B, that operate similar to the Dragon Machine side-challenge in Outbreak Zombies. What Causes the Outbreak Zombies Audio Glitch?Īfter suffering from the glitch enough times, it's evident that the cause is tied to the new Secure objective. It makes dedicated Outbreak players hesitant to even play the game knowing the possibility of losing their audio is present. It makes for a really awkward conversation between friends when two players want to carry on while the other two don't have any audio. The worst part is the fact that the glitch might only happen to a few members of the team.
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